Over at The Crawfish Boxes, we're making the best of a bad situation by running an All-Time Astros Fantasy Draft and Tournament. We held a draft where every player in franchise history (with two or more seasons on the team) was eligible, and we tried to make the best team possible. The best team was up for discussion, fan voting, and Out of the Park simulations. The full series is over there and still in progress, but I wanted to re-post my team here, as well as my reasoning:
Friday, June 19, 2020
(This post is also up over at The Crawfish Boxes and Out of Left Field, since it's both baseball and video games.)
I think there’s a real art to making fun, arcade-y baseball video games. Maybe it’s because my first baseball video game was Backyard Baseball. Maybe it’s because I can sometimes get a little intense with more in-depth simulations, like Out of the Park Baseball (although it also does fill a different niche as a game, coming more from the management simulation side of things). Some of it is probably experience in my younger days that some “official” games relied on carrying MLB’s license to move units rather than actually fun gameplay; when you’re designing things as a game first rather than a marketing opportunity, you have to be sure the game is fun enough to stand on its own without official MLB names and logos. For instance, both Backyard Baseball and Out of the Park began without official licenses, making use of fictional players and teams in their initial entries.
And on top of that, there’s an added difficulty in making games that are not just fun, but also intuitive to pick up and play for most people; there are a lot of things going on in baseball, and sometimes, in trying to adapt every single aspect for fidelity, you end up with a complicated heap of systems for the player to memorize before they feel like they have a handle on things. Backyard Baseball was great at this for a while; growing up, I could even sometimes get my dad to play it, when more official and complex titles would frustrate him.
Of course, with Backyard Baseball more or less dead as a series, and Out of the Park doing something different entirely, I had been looking for something to fill this void. MLB’s recent video game efforts have been extremely lackluster, in all honesty. Most of their attempts at easy-to-pick-up-and-play baseball games have left a lot to be desired. MLB: The Show is a solid series, but still on the more complicated side of things, and even that has been a Playstation exclusive for the better part of a decade, leaving a lot of people (myself included, since I’ve usually focused on Nintendo systems and PC) totally out of luck. Which is why I was really excited to find the Super Mega Baseball series a few years ago.
From Canadian-based developer Metalhead Software, Super Mega Baseball was released in late 2014 to high acclaim; the sequel, Super Mega Baseball 2, came out in 2018. And the newest version, Super Mega Baseball 3 released just last month (currently available on Steam and all three major consoles-I’ve been playing the Switch version, thanks to a review copy from the developers); both sequels have been similarly well-received.
And for good reason! I’ve been playing since the first one, which was fun but also clearly a first try at the subject. The modes were a little bare-bones, and the look had style but lacked polish. But what it absolutely had, though, was a smoothness to the play, which has held through to every sequel. It felt like the game was designed from the question “What would be the most natural way for a video game to imitate baseball?”, rather than “What’s everything that can happen in a baseball game, and then what buttons do we assign each of those to?”. That’s a small difference, but it absolutely comes through when you’re playing the games.